Lawyer for metaverse law: VR/AR and virtual goods
For platform operators, brands and XR developers – virtual worlds, digital goods and platform rules.
Setting up metaverse projects for companies on a sound legal footing
ITMR Rechtsanwälte advises companies on MR, AR, VR and XR projects regarding contracts, chains of title, XR data protection and platform regulation.
Anyone setting up virtual product worlds, immersive training, digital twins, avatar-based communities or XR-supported sales and service processes needs a robust legal structure rather than a slide about the future. What matters are clean contracts, clear chains of title, a viable data model and a realistic assessment of platform, AI and liability risks.
Projects become particularly demanding as soon as several building blocks come together: XR hardware, user accounts, 3D assets, AI functions, user-generated content, licence chains, data access and platform-like operation. This is precisely where it is decided whether a project remains scalable or runs into conflicts with data protection, IP, regulation or contract logic early on.
This page is aimed at companies, entrepreneurs, founders, start-ups, agencies, platform operators, investors, decision-makers, executives, specialists, rights holders and other professional market participants. General consumers are not the target of this page.
Typical reasons for a mandate: a virtual showroom before launch, an unclear chain of title for 3D assets and avatars, XR data protection with sensitive usage data, platform-like operation with UGC and moderation, AI functions in an immersive environment or international collaborations with agencies, studios and technology partners.
Responsible for content: Jean Paul P. Bohne, Fachanwalt für IT-Recht (certified specialist lawyer for IT law), Fachanwalt für Urheber- und Medienrecht (certified specialist lawyer for copyright and media law), AI Officer (DEKRA), reviewed on 23 October 2026 (German version)
Quick start: what is your matter about?
Roles and scopes of services
Clearly regulate development, integration, acceptance and support.
Avatars and 3D assets
Secure rights to assets, avatars and brands.
Sensitive usage data
Properly classify motion, gaze and voice data.
DSA, AI Act, Data Act
Check platform and AI obligations early.
Your contact: Jean Paul P. Bohne, LL.M., MM
Partner, certified specialist lawyer for IT law and for copyright and media law (Fachanwalt für IT-Recht, Fachanwalt für Urheber- und Medienrecht).
What happens after your enquiry?
After your enquiry, we get back to you within 24 hours on working days. The first contact is free of charge. Before any costs arise, we point this out to you explicitly.
- A short description is enough. Describe the project, roles and data flows. Helpful are existing contracts, T&Cs, policies or design and asset documentation.
- Receipt and initial sorting. We assess the enquiry on the basis of the project described, the documents and the apparent goal. Deadlines and dates should be clearly recognisable.
- Suitable starting point and cost range. We clarify whether an initial consultation, a service package or a specific mandate is the next step. As soon as the scope of the review is clear, we tell you the cost range – before work begins.
Typical cases from our practice
The following scenarios are abstracted and simplified. Which solution holds up always depends on the specific facts and the contractual situation.
IPChain of title for 3D assets
- Starting point
- An agency supplies avatars and 3D assets.
- Key difficulty
- Scope of licence and onward transfer are unclear.
- Our work
- We organise the chain of title and licence agreements.
- Work result
- Clear rights of use for operation.
Simplified example.
Data protectionHeadset data in training
- Starting point
- A provider processes motion and gaze data.
- Key difficulty
- Purpose, legal basis and DPIA are missing.
- Our work
- We structure the data protection concept and documentation.
- Work result
- A viable XR data model.
Simplified example.
Typical constellation from practice
Virtual showroom before go-live
- A typical scenario:
- A company plans a virtual showroom with user accounts.
- The critical point:
- Roles, acceptance and data flows are open.
- Our work:
- We review contracts, data model and platform obligations.
- Result for the business:
- A prioritised go-live plan.
Typified for illustration – not a report on an actual mandate.
What you will have at the end
| Service | Concrete result | Next step |
|---|---|---|
| Contracts | Development, integration, support | Send draft contracts |
| Chains of title | Avatars, 3D assets, brands | Submit asset documentation |
| XR data protection | Motion, gaze and voice data | Outline data flows |
| Platform operation | UGC, moderation, advertising | Send policies |
| Regulation | DSA, AI Act, Data Act | Describe operating model |
Legal guardrails for immersive business models
Metaverse law is not a body of legislation of its own. In practice, the interplay of contract law, data protection, intellectual property law, platform regulation, competition law and international enforcement decides whether an XR project can scale robustly or runs into conflicts early.
Commercially relevant constellations
- virtual showrooms, product demos and digital sales rooms
- MR/AR-supported service, maintenance and training environments
- virtual events, experience platforms and brand spaces
- internal collaboration spaces, simulations and digital twins
- platform-based ecosystems with community, trade or creator models
The questions that must be clarified early
- Who develops, delivers, hosts, operates and moderates?
- Which rights exist to 3D assets, avatars, audio, UI, code and data?
- Which rights of use do customers, partners, creators or platform users receive?
- Who is liable for infringements, outages, blocks or incorrect moderation?
- Which rules apply to AI functions, data access and platform obligations?
When you need us
Mandates rarely revolve only around “the metaverse”. Usually it is about a specific business model in which technical, commercial and regulatory questions must be set up properly at the same time.
Product & sales
Virtual product and brand worlds
Companies build digital showrooms, AR-supported sales experiences or virtual product demos. Legally relevant are above all brand management, rights to assets, contract architecture, platform integration and robust rules for advertising and labelling.
Platform & community
Immersive platform models
Anyone providing user accounts, creator content, uploads, interaction, trade or community functions needs robust terms of use, moderation processes, reporting channels, complaint logic and governance for blocks and infringements.
B2B & operations
XR in business operations
In training, maintenance, remote support, simulation or digital twin projects, the focus is on scope of services, acceptance, availability, data interfaces, security requirements, confidentiality and supply chain issues.
Contracts, roles and scopes of services must be clear before launch
In XR projects, legal problems often arise less from the code than from unclear roles, open acceptance criteria, incomplete chains of title and imprecise data or support obligations.
Scope of services, acceptance and change requests
In MR, AR and VR projects in particular, much is quickly “taken into account” but described too loosely: 3D modelling, motion design, backend, hosting, moderation, analytics, AI functions, interfaces, hardware compatibility or app store issues end up in the project without sharp definition. This takes its toll in the case of supplements, deadlines, warranty and acceptance.
Useful are precise service descriptions, defined milestones, clear acceptance criteria, documented change processes and a clean allocation of duties to cooperate, operation, support and exit.
Allocation of rights to code, 3D assets, audio, UI and content
Technical development and ownership of rights often diverge. Anyone working with external studios, agencies, freelancers, stock assets, voice elements or AI-generated components must not simply assume that every desired use is automatically cleared.
Contracts should therefore regulate precisely who receives which rights of use, whether sublicensing is permitted, whether adaptations are allowed and how updates, re-use, white-label models and international roll-outs are to be handled.
Terms of use, community rules and operating logic
As soon as user accounts, interaction, uploads or trade are planned, the project needs more than general terms and conditions. Regularly required are terms of use, community rules, reporting processes, blocking logic, complaint channels, IP policies, advertising rules and a clear interlocking of contract, moderation and enforcement.
It is important that these documents are not created in isolation. They must fit the product, the UI, the actual roles in platform operation and internal escalation paths.
Useful for further depth: IT contract / software contract, IT law, start-up advice and, for ongoing product maintenance, the outsourced legal department.
Chains of title, avatars, 3D assets and brand spaces
Not every technical availability is a right of use. Anyone working with avatars, skins, virtual items, 3D environments, brand spaces, music, voice, code or tokenised structures should distinguish clearly between platform access, licensing situation, technical control and commercial exploitability.
Relevant in practice: The real weak point rarely lies in the individual asset, but in the chain of title. If it is missing, problems arise in roll-out, campaigns, collaborations, IP enforcement, due diligence and exit.
What must be clarified for avatars, skins, 3D assets and virtual items
- Who is the original rights holder of the model, texture, animation, audio and code?
- Which types of use are granted: internal, external, advertising, platform-related, international?
- Are adaptations, reskins, ports or white-label models permitted?
- Are there restrictions from platform terms, stock licences or open source components?
- Who bears the risk of claims, takedowns, blocks or third-party claims?
Trade mark, design and copyright interlock in the XR context
Digital goods and experience spaces rarely raise just one IP question. Trade marks protect signs and virtual indications of origin, design law can protect GUI, icon, interface or 3D design, and copyright concerns creative content, audiovisual elements, music, texts, designs and software components.
Anyone relying on a single property right often gives away scope for enforcement. For strong models, the combination of IP strategy, contract management and a documented chain of title is therefore decisive.
Obvious deep dives: copyright law, trade mark law, design law, industrial property protection and, for tokenised special models, blockchain / crypto law.
XR data protection and data governance need more than standard texts
MR, AR and VR projects often generate considerably more granular data than classic web applications. Relevant may be motion data, gaze direction, interaction profiles, voice data, device identifiers, location reference, room capture or biometric references. Copied privacy notices and general consent banners are therefore usually not sufficient.
Typical sensitive data situations
- eye tracking, gaze data and attention signals
- voices, gestures, movement and interaction patterns
- behavioural profiles for personalisation, recommendations or advertising
- linking XR use with CRM, shop, community or HR data
- data flows between hardware, app, cloud, analytics and third-party tools
What should be in place before launch
- clarification of roles between controllers, joint controllers and processors
- definition of purposes, legal bases and robust deletion logic
- review of third-country transfers and the service provider chain
- early assessment of whether a data protection impact assessment is required
- alignment with security, incident and authorisation concepts
Also important: data protection law, cybersecurity, IT compliance and, for data-driven product and access topics, implementing the Data Act.
DSA, AI Act, Data Act and official starting points
Not every XR project falls fully under every EU regime. But immersive platforms and data-rich products today regularly touch several regulatory fields at the same time: platform obligations, AI regulation, data protection, data access, advertising law and intellectual property law. A trigger review is therefore more useful than sweeping vocabulary about the future.
When platform regulation becomes particularly relevant
- when third-party content is hosted, distributed or moderated
- when user accounts, creator content or trading functions are integrated
- when notice-and-action, transparency or complaint mechanisms are needed
- when advertising or recommender logic runs in a platform-like environment
Social media law, media law and implementing the DSA are the obvious follow-on pages here.
When the AI Act and Data Act also apply
- for AI avatars, generation functions, recommendation systems or moderation AI
- for AI-supported analysis of interaction, behaviour or user profiles
- for connected products and related services with questions of data access or data sharing
- in supply chains in which provider, deployer and integrator roles diverge
Deep dive: AI law, implementing the AI Act and implementing the Data Act.
Official texts and classification
- GDPR / Regulation (EU) 2016/679 (opens in a new tab) – decisive for XR data, roles, transparency, transfers and special categories of data.
- Digital Services Act / Regulation (EU) 2022/2065 (opens in a new tab) – relevant for hosting, platform operation, notice-and-action, advertising and recommender systems.
- AI Act / Regulation (EU) 2024/1689 (opens in a new tab) – relevant for AI systems and AI functions in immersive products.
- Data Act / Regulation (EU) 2023/2854 (opens in a new tab) – relevant for data access, data use and connected product/service ecosystems.
- DSM Directive / Directive (EU) 2019/790 (opens in a new tab) – important for platforms, uploads, use of content and copyright interfaces.
- EU classification of virtual worlds (opens in a new tab) – useful for the political and regulatory positioning of the topic.
Platform operation, moderation, advertising and liability
As soon as an XR project provides for ongoing operation with accounts, communication, uploads, trade or community elements in addition to the experience, the focus shifts. Then, besides development and IP, it is also about platform operation, complaints, blocks, advertising and clean internal responsibilities.
Moderation, reporting systems and complaint channels
Companies should determine early which content is permitted, how reports are received, how quickly decisions must be made, who documents them and how escalations proceed. This concerns unlawful content as well as spam, identity misuse, fraud, deepfakes, fake profiles, IP infringements and community conflicts.
Advertising, creator collaborations and in-world communication
Virtual product placements, branded avatars, experience collaborations, in-world sponsoring or AI-supported personalisation must be measured against the same core questions as other digital campaigns: labelling, misleading statements, data basis, use of rights and documented approvals.
It becomes particularly error-prone when marketing, product, the platform team and legal work with different assumptions about reach, rights and data use.
International enforcement and conflicts during ongoing operation
Metaverse and XR projects are often cross-border from the outset. Place of jurisdiction, choice of law, escalation paths, account blocking logic, takedown processes, provision of proof and preservation of evidence should therefore not only be considered after the conflict. With a platform connection in particular, operational preparation often decides commercial ability to act.
Useful deep dives: social media law, media law, advertising law, e-commerce and litigation & litigation PR.
Go-live check for companies
Before launch, prioritisation is needed rather than a folder of theory. What matters is which points must be finished before go-live, where documented interim solutions suffice and which risks must not remain in blind flight.
Clarify before go-live
- roles, scope of services and acceptance logic
- chain of title for assets, code, audio, UI and brand spaces
- terms of use, community rules and moderation set-up
- data protection architecture, service provider chain and deletion logic
- review of DSA, AI Act and Data Act triggers
- advertising and labelling issues in creator and experience models
Manage cleanly during ongoing operation
- claim and takedown processes
- incident and escalation paths
- documentation of approvals, sources of rights and changes
- regular review of partners, platform rules and product updates
- versioning of policies and records
- clear responsibilities between product, marketing, security, compliance and legal
Practical follow-ups are the AI Act roadmap, The Digital Services Act, Applying the DSA, Contract drafting in IT law and, for ongoing operational support, the outsourced legal department.
Related topics at ITMR
Many projects need several strands in parallel. It therefore makes sense to handle them in a way that brings together product, data, platform, rights and operational responsibilities without mixing specialist questions.
Supporting core pages
Special regulatory topics
- AI law
- Implementing the AI Act
- Social media law
- Media law
- Implementing the DSA
- Implementing the Data Act
Rights, content and marketing
Contact person and next steps
In metaverse, MR, AR and VR projects, setting the course early is almost always cheaper than later repair. This applies in particular when product development, marketing, platform operation, rights clearance and data issues run at the same time.
Obvious contact person at ITMR
Jean Paul P. Bohne, LL.M., MM Rechtsanwalt (lawyer) | Partner | Wirtschaftsmediator (business mediator)
- Fachanwalt für IT-Recht (certified specialist lawyer for IT law)
- Fachanwalt für Urheber- und Medienrecht (certified specialist lawyer for copyright and media law)
- AI Officer | KI-Beauftragter (AI officer) [DEKRA]
- CIPP/E, CIPM, external data protection officer [TÜV], data protection auditor [TÜV]
- particularly relevant at the interfaces of platforms, IP, AI, data protection and commercial structuring
bohne@itmr-legal.de +49 211 737547-70 Jean Paul P. Bohne
Helpful for the initial assessment
- short description of the business model
- your company's role in the project
- planned launch date
- platforms, agencies, studios or technology partners involved
- existing contracts, T&Cs, policies or design/asset documentation
- questions about AI, data, UGC, trade, advertising or international roll-out
Continue to Get in touch and View ongoing support.
Key terms
- XR
- Umbrella term for mixed, augmented and virtual reality.
- Digital twin
- Virtual representation of a real object or process.
- Chain of rights
- Unbroken sequence of rights to assets and content.
- UGC
- Content created by users.
- DPIA
- Data protection impact assessment (Datenschutz-Folgenabschätzung).
These terms explain the language used on this page. What matters is always the specific individual case.
Provisions and reliable sources
The following statutory provisions and regulations are cited on this page.
| Provision | Content | Practical significance |
|---|---|---|
| DSA | Digital Services Act | Hosting and moderation of third-party content. |
| AI Act | Regulation (EU) 2024/1689 | AI functions in immersive products. |
| Data Act | EU Data Regulation | Data access for connected products. |
FAQ on metaverse, MR, AR and VR projects
The following questions are asked particularly frequently by companies, platform operators, agencies, brand owners and investors when immersive business models move from the idea into operation.
Is the metaverse a legal space of its own?
No. For German and EU-related projects there is no separate “metaverse law”. The relevant rules on contracts, data protection, intellectual property, platform operation, advertising, liability and international civil procedure are decisive. Especially in cross-border platform models, the specific product and contract architecture therefore decides; the buzzword alone does not carry the case.
Do avatars, skins, 3D assets or virtual items automatically belong to the buyer?
No. Whether and to what extent rights of use, exploitation or onward transfer exist regularly follows from platform terms, licence agreements, technical design and the respective business model. Anyone wanting to work commercially with digital assets should always check the chain of title and the contractual grant, not just the interface or a technical allocation.
When does XR data protection become particularly critical?
Particularly sensitive are projects that process motion data, gaze direction, voice, facial expressions, interaction profiles or biometric references or combine them with other data sources. Standard texts are then usually not sufficient. Purpose limitation, legal bases, allocation of roles, storage logic, deletion concept, processing on behalf, third-country transfers and a data protection impact assessment often have to be examined early.
When do the DSA, AI Act or Data Act apply in MR, AR and VR projects?
That depends on the operating model. The DSA becomes relevant when a service hosts, distributes or moderates third-party content. The AI Act must be examined when AI systems or AI-supported functions are integrated, such as avatars, recommendation systems, moderation or generation functions. The Data Act can become important when connected products or related services raise questions of data access and data sharing. Not every XR project falls fully under all regimes, but the review should take place early.
Which contracts are almost always business-critical in metaverse projects?
In practice, development and integration contracts, licence agreements for 3D assets and content, platform terms and conditions, community rules, data protection documents, data processing agreements, trade mark and cooperation agreements as well as provisions on support, moderation, SLA and exit are decisive. Anyone tackling these documents only shortly before launch often produces costly rework on rights, liability and data flows.
How can the risk realistically be reduced before go-live?
A structured preliminary check along the business model, roles, data flows, IP rights, user-generated content, advertising logic, platform obligations, security requirements and dispute resolution mechanisms is useful. The aim is robust prioritisation rather than theoretical completeness: what must be finished before launch, what needs documented interim solutions and what may only be expanded after market feedback?
Setting up immersive projects on a robust legal footing
We support MR, AR, VR and XR projects from contract structure to go-live.
Legal status: 23 October 2026. This overview provides initial orientation and does not replace a review of the specific case.
Responsible for content: Jean Paul P. Bohne, Fachanwalt für IT-Recht (certified specialist lawyer for IT law), AI Officer (DEKRA), reviewed on 23 October 2026 (German version)
Responsible lawyer for the metaverse at ITMR
Jean Paul P. Bohne, LL.M., MM
Rechtsanwalt (attorney) | Partner | Business mediator
- Fachanwalt für Urheber- und Medienrecht (certified specialist lawyer for copyright and media law)
- Fachanwalt für IT-Recht (certified specialist lawyer for IT law)
- AI Officer [DEKRA]
- Certified Information Privacy Professional/Europe [CIPP/E]
- Cert. Information Privacy Manager [CIPM]
- External data protection officer [TÜV]
- Data protection officer [TÜV]
- Data protection auditor [TÜV]
- IT compliance manager [TÜV]
T: +49 211 737547-70
E: bohne@itmr-legal.de
